Tianmei L2 shooting project UE4 Technical Art [China]


 

Roles & Responsibilities
1. Responsible for Maintenance The standard art asset specification and asset management of Tianmei L2 shooting project
2. Understand the 'multi-terminal' art asset production method of the third-person shooter game category
3. Use the Trick method to make high-level in-game Special effects of high-quality NPR fantasy elements
4. Training artists use the material effects produced by the technical art team and make benchmark resources
5. Training artists use the art tools produced by the technical art team and write operation documents
6. Follow up the implementation of various functions of technical art in the version.
Qualifications
1. Bachelor degree or above, with 'one or more complete online game project experience'. Have a deep understanding of screen and performance optimization requirements in different stages of game development, and have a very strong understanding of the management rules of art assets
2. Have good art and aesthetic ability, and can independently complete characters/ The production of high-quality art resources of one of the scenes/movies advanced art transfer to TA, and graduates from art-related colleges are preferred 3. Proficiency in using the built-in functions of the UE4/5 game engine, especially the material Related operations of blueprints and tool blueprints
4. Proficient in Shading languages such as GLSL, HLSL, Cg, etc., skilled in using one of DCC scripting languages such as Python, Maxscript, Mel, etc., understand or can read programming languages such as C++ or C#
5. Strong communication skills, have a sense of responsibility, and follow up to the end of the content you are responsible for


 

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